Passionate Environment Artist, currently focusing on Archviz and landscapes in the hopes of gainful employment and joining a team that is as hungry to learn as i am.
I'm also extremely passionate about pretty much anything related to making video game art and assets....3D modeling, sculpting, texturing, and asset optimization.
Along with strong 2D concept art skills, I also have an understanding of various pipeline workflows, from concept to game-ready assets, including UV unwrapping, high-to-low-poly baking, procedural texturing, and scene composition.
I believe that AI is a tool to be used for our benefit.
I use it for many things, but I believe there will always be a need for art made by humans.
In fact, I think as AI floods the art world with increasingly recycled works and code based iterations, it just solidifies the fact that only humans can make human art. Everything else is just imitation.